OptionalbottomClamp bottom; true = viewport.worldHeight
Optionaldirection(all, x, or y) using clamps of [0, viewport.worldWidth/viewport.worldHeight]; replaces left/right/top/bottom if set
OptionalleftClamp left; true = 0
OptionalrightClamp right; true = viewport.worldWidth
OptionaltopClamp top; true = 0
OptionalunderflowWhere to place world if too small for screen (e.g., top-right, center, none, bottomleft)
There are three ways to clamp:
Underflow determines what happens when the world is smaller than the viewport